Terra Nova is set on Earth in the far distant future, this 2-player cooperative platformer explores what first contact between Indigenous and Settler peoples might look like thousands of years from now. The game follows the stories of Terra, an Elder Earthborn landkeeper, and Nova, a youthful Starborn inventor as they explore their respective environments and interact with the people in their communities. Players will explore and interact with characters to uncover mysteries of the past.
Maize Longboat is Kanien’kehá:ka with family at Six Nations of the Grand River and was raised on the unceded territory of the Sḵwx̱wú7mesh Nation near Vancouver, BC. He is a Developer Relations Manager with Unity Technologies and served as Skins Workshops Associate Director with Aboriginal Territories in Cyberspace (AbTeC) and the Initiative for Indigenous Futures (IIF) from 2019 to 2021. He holds an MA in Media Studies from Concordia University. His MA research examined Indigenous videogame development through the production of his own game Terra Nova, an award-winning cooperative platformer with an interactive narrative.
Development Team
Maize Longboat / Creative Director, Producer
Mehrdad Dehdashti / Technical Director
Ray Caplin / Artist, Animator
Beatrix Moersch / Sound Designer
in Space Grey was a durational mostly a-synchronous online exhibition running in fall-winter 2021, meditating on themes of connection, environmental extraction and accelerated capitalism. Works presented by Ashley Bowa & Lesley Marshall, WhiteFeather Hunter, Maize Longboat, Tina Pearson, Manuel Piña-Baldoquín, Emilio Portal and Tosca Teran.